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3do_sab0purp.3do
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Text File
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1998-02-25
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8KB
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200 lines
# MODEL 'Sab0red.3do' created from 'E:\Jedi\Products\JkMiss\Data\3do\Weapons\SaberProjectile\Sab0red.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: SAB0purp.MAT
1: KYSABER.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.206350
# Insertion offset
INSERT OFFSET 0.000000 0.000000 -0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME saber
RADIUS 0.206350
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 23
# num: x: y: z: i:
0: 0.001633 -0.018286 0.003912 0.000000
1: 0.002991 -0.018443 0.000902 0.000000
2: 0.000544 -0.018560 -0.001318 0.000000
3: -0.002326 -0.018474 0.000320 0.000000
4: -0.001653 -0.018304 0.003552 0.000000
5: 0.001633 0.017308 0.002046 0.000000
6: 0.002991 0.017150 -0.000963 0.000000
7: 0.000544 0.017034 -0.003183 0.000000
8: -0.002326 0.017120 -0.001545 0.000000
9: -0.001653 0.017289 0.001687 0.000000
10: 0.000238 0.017180 -0.000392 0.000000
11: 0.000238 -0.018413 0.001474 0.000000
12: 0.015003 0.151537 -0.007133 0.000000
13: 0.028413 0.153538 -0.007996 0.000000
14: -0.011155 0.146731 -0.009087 0.000000
15: -0.036175 0.139123 -0.007064 0.000000
16: -0.036175 0.139123 -0.007064 0.000000
17: 0.001391 0.017259 0.001109 0.000000
18: 0.002548 0.017156 -0.000848 0.000000
19: 0.000464 0.017080 -0.002292 0.000000
20: -0.001981 0.017136 -0.001227 0.000000
21: -0.001407 0.017246 0.000875 0.000000
22: -0.014181 0.145369 -0.007195 0.000000
TEXTURE VERTICES 23
0: 8.767969 -1.046578
1: 10.634413 -1.046578
2: 8.604604 -1.046578
3: 5.483670 -1.046578
4: 5.584635 -1.046578
5: 8.767969 -50.006016
6: 10.634413 -50.006016
7: 8.604603 -50.006016
8: 5.483669 -50.006016
9: 5.584634 -50.006016
10: 7.815057 -50.006016
11: 7.815058 -1.046578
12: 17.826141 -124.643616
13: 5.906363 -126.955910
14: 39.886227 -114.289673
15: 60.763908 -103.297234
16: 60.763897 -103.297234
17: 5.778400 -3.906021
18: 4.750326 -4.105455
19: 6.602654 -3.746122
20: 8.775537 -3.324632
21: 8.266120 -3.423454
22: 42.575523 -113.767975
VERTEX NORMALS
# num: x: y: z:
0: 0.312049 -0.747792 0.586031
1: 0.832841 -0.534073 -0.145404
2: 0.068531 -0.809093 -0.583671
3: -0.775559 -0.543301 -0.321455
4: -0.422933 -0.752007 0.505582
5: 0.312053 0.804951 0.504655
6: 0.832842 0.515948 -0.200430
7: 0.068531 0.743650 -0.665047
8: -0.775559 0.506721 -0.376486
9: -0.422934 0.800736 0.424204
10: 0.000002 0.998630 -0.052336
11: -0.000000 -0.998630 0.052337
12: 0.238347 0.289110 0.927149
13: 0.183494 0.787410 -0.588486
14: -0.291731 0.560428 -0.775122
15: -0.629881 0.443385 0.637699
16: -0.054452 0.141755 0.988403
17: 0.290800 0.018350 0.956608
18: 0.900428 -0.099790 0.423404
19: 0.074001 -0.103047 -0.991920
20: -0.635882 -0.181219 -0.750209
21: -0.621351 -0.126886 0.773190
22: -0.192800 0.831958 0.520263
FACES 25
# num: material: type: geo: light: tex: extralight: verts:
0: 1 0x0000 4 3 0 0.0000 4 0, 0 1, 1 6, 6 5, 5
1: 1 0x0000 4 3 0 0.0000 4 1, 1 2, 2 7, 7 6, 6
2: 1 0x0000 4 3 0 0.0000 4 2, 2 3, 3 8, 8 7, 7
3: 1 0x0000 4 3 0 0.0000 4 3, 3 4, 4 9, 9 8, 8
4: 1 0x0000 4 3 0 0.0000 4 4, 4 0, 0 5, 5 9, 9
5: 1 0x0000 4 3 0 0.0000 4 1, 1 0, 0 11, 11 2, 2
6: 1 0x0000 4 3 0 0.0000 4 3, 3 2, 2 11, 11 4, 4
7: 1 0x0000 4 3 0 0.0000 3 0, 0 4, 4 11, 11
8: 1 0x0000 4 3 0 0.0000 4 5, 5 6, 6 7, 7 10, 10
9: 1 0x0000 4 3 0 0.0000 4 7, 7 8, 8 9, 9 10, 10
10: 1 0x0000 4 3 0 0.0000 3 9, 9 5, 5 10, 10
11: 0 0x0000 4 0 0 0.0000 3 18, 18 13, 13 12, 12
12: 0 0x0000 4 0 0 0.0000 3 17, 17 18, 18 12, 12
13: 0 0x0000 4 0 0 0.0000 3 19, 19 14, 14 13, 13
14: 0 0x0000 4 0 0 0.0000 3 18, 18 19, 19 13, 13
15: 0 0x0000 4 0 0 0.0000 3 20, 20 15, 15 14, 14
16: 0 0x0000 4 0 0 0.0000 3 19, 19 20, 20 14, 14
17: 0 0x0000 4 0 0 0.0000 4 21, 21 17, 17 16, 16 15, 15
18: 0 0x0000 4 0 0 0.0000 3 20, 20 21, 21 15, 15
19: 0 0x0000 4 0 0 0.0000 3 17, 17 12, 12 16, 16
20: 0 0x0000 4 0 0 0.0000 3 22, 22 12, 12 13, 13
21: 0 0x0000 4 0 0 0.0000 3 22, 22 13, 13 14, 14
22: 0 0x0000 4 0 0 0.0000 3 22, 22 14, 14 15, 15
23: 0 0x0000 4 0 0 0.0000 3 22, 22 15, 15 16, 16
24: 0 0x0000 4 0 0 0.0000 3 22, 22 16, 16 12, 12
FACE NORMALS
# num: x: y: z:
0: 0.911725 0.021500 0.410237
1: 0.672433 -0.038737 -0.739144
2: -0.496138 -0.045440 -0.867054
3: -0.979064 0.010653 0.203275
4: -0.108956 0.052024 0.992684
5: -0.000002 -0.998630 0.052332
6: 0.000006 -0.998630 0.052337
7: -0.000005 -0.998629 0.052341
8: 0.000005 0.998630 -0.052335
9: 0.000000 0.998629 -0.052340
10: 0.000000 0.998630 -0.052332
11: 0.057989 0.041277 0.997464
12: 0.858338 -0.055700 0.510052
13: 0.035966 -0.049087 -0.998147
14: 0.566735 -0.149939 -0.810142
15: -0.060858 -0.064719 -0.996046
16: -0.399697 -0.083660 -0.912822
17: -0.083406 0.041065 0.995669
18: -0.931205 -0.248258 0.266882
19: -0.013841 0.062661 0.997939
20: -0.151156 0.721870 -0.675319
21: -0.166702 0.907037 0.386645
22: -0.263092 0.931738 0.250294
23: -0.093281 0.348074 0.932815
24: -0.025426 0.110396 0.993562
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 saber